


Mudbox, on the other hand, EXCELS at painting textures, and you can throw any model you want at it, even models with multiple tile UVs. WTF?) and aren't using models with multiple tile UVs. Zbrush sucks for creating textures, unless you just like torturing yourself with silly workflows (such as always having to remember to flip your UVs in V. Overall, Mudbox's 'send to' integration with other Autodesk apps is far superior to Zbrush's GoZ. Mudbox supports blendshapes with FBX export, which is a HUGE plus. Zbrush overall has far more options for sculpting, but Mudbox can be easily used to get the same effects, but you might need to do some more thinking. (Yeah, I know, Maya can sort of render ptex, but not with Mental ray.) or I would say WOULD be great if it could be rendered without having to use Renderman. Well, aside from that whole ptex thing, which is great. If they gave away awards for Most Ridiculous techniques necessary to accomplish a task or Siliest in Class, or Most Convoluted, Zbrush would win all the time, while Mudbox is probably the easiest to learn and use 3D app ever designed.Īutodesk doesn't seem to be even trying to compete with Zbrush for the most part, just specializing in making Mudbox more and more compatible with other Autodesk apps such as Maya, 3ds max, and Softimage. Zbrush is expansive, with options most people simply don't need if all they want to do is to crate maps for use in other programs, while Mudbox excels at a relatively simplistic work flow designed primarily for use with other programs. Mudbox is more of a specialty app for creating normal maps, displacement maps and textures to be used in other programs for final rendering.Īlthough obviously, Zbrush is used extensively for creating those maps to work with programs such as Maya and 3ds max (and to hell with us us Softimage guys), while Mudbox also has a few tools to be able to create "art" as well as pre-visualization and so on. meaning, you could (and still can) create entire pieces of artwork with Zbrush alone, and it seems to have maintained that idea underneath it all. Zbrush began its life as more of a 2D/3D hybrid art tool. The differences between Zbrush and Mudbox are expansive, but it basically comes down to two things - ease of use and features.
